Executive Interviews: Interview with Miklos Sarvary on Virtual World
April 2010
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By Dr. Nagendra V Chowdary
Carmine Gallo Miklos Sarvary, Professor of Marketing and Dean of Executive Education at INSEAD
Recently there was an article in
Outlook Business, which highlighted
the growing popularity of virtual
space and the virtual campus set up
by Insead in Second Life. So, what is
this virtual campus all about? Inspired by Miklos Sarvary, Professor
of Marketing, Dean of Executive
Education, and Director of the
Learning Innovation Center at
INSEAD, our virtual campus in
Second Life was created in 2006 as an
initiative of the Center, whose goal is
to increase the impact of programs
across the school by exploring new
technologies and innovations in
program design.
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Why did Insead build a virtual
campus? What prompted the
institute to create a virtual campus in
Second Life? What are the challenges
that you faced in setting up this
campus?
We built the virtual campus in
Second Life in order to experiment
with new tools for teaching, research
and networking, and to extend the
learning opportunities. It helps to
reinforce our global links and provide
cost-effective opportunities for our
alumni to stay connected to the
school. As a business school, we
also wanted to be in the best position
to see how the digital market place
was being used by corporations and
how this phenomenon would evolve
for real and virtual businesses.
The challenges are similar to those
faced when introducing any new
technology: there is often a lag
between what we would like to do
and the adoption rate by others! The
technology has evolved quickly but
there are still barriers such as
corporate firewall issues and lack of
adequate graphic drivers that some of
our participants face. For faculty,
there is a need to invest some
additional time to become familiar
with the new medium and to adapt
their teaching approach, especially in
terms of managing classroom interaction. How much did it cost Insead for
building and maintaining the Second
Life virtual campus?
The cost of the virtual campus is
relatively low (about $1000 to buy the
virtual island) followed by monthly
maintenance costs (paid to Linden
Lab) of about $150 or so. Besides
that, there has been some small
investment to design and develop the
virtual campus and to make
incremental improvements, but the
overhead costs of managing online
events are really very low. What are the benefits offered to
participants in Second Life campus?
How different is virtual campus from
the online distance learning offered
by Insead? Does it offer the same
value proposition to its customers/
students as that of its distance
learning or real-life campus?
Our Second Life campus is intended
to enhance and extend our current
programs by offering alternative
options for virtual collaboration and
learning. We do not imagine that it
would ever replace our face-to-face
interactions which are key to the
success of our programs, together
with our virtual solutions. Likewise,
the 3D digital environment is very
different from the short online course
modules and other web-based tools
that we offer. They do not compete
with each other, but are part of the
rich portfolio of options that we offer.
Our aim is to propose the most
appropriate and compelling tools,
taking into account both the desired
pedagogical outcome and client
preferences.
How does Insead’s virtual campus
work in Second Life? What is the
process involved for an aspiring
participant to enroll for an MBA
program? Could you please elaborate
on the operating and business
models of your virtual campus?
Our approach has been to experiment
with different uses of the virtual environment to see what works best.
Some benefits became immediately
evident. For example, we regularly
hold MBA information sessions in
Second Life so that prospective
candidates can find out more and ask
questions without necessarily having
to travel to one of our three campuses.
In parallel, of course we continue to
hold real information sessions across
the globe, but it is difficult for us to
visit every region as frequently as we
would wish, so this is a way for us to
remain accessible, especially for some
of the more remote geographic
locations. This medium is also an excellent way
to open up discussions about
marketing in the digital arena, because
participants can actually experience
the environment instead of just
hearing about it. As part of our MBA
curriculum, we regularly offer
marketing classes in Second Life
where participants have to create an
avatar and meet in the virtual
classroom.
It is also a convenient way to keep our
alumni connected to the school.
Through live video-streaming we can
transmit real events that are taking
place and invite virtual participants to
join from anywhere in the world!
Our alumni can benefit from
continued learning and stay
networked with their peers at a very
low cost.
Research is another area which has
proved fruitful in Second Life. Our
faculty can set up the conditions they
require to monitor consumer
behavior patterns and social norms,
and run projects in conjunction with
our behavioral lab in Paris. These are
just some of the ways that we have
been using the virtual campus so far,
but new ideas are continually being
hatched! In what way does the virtual
campus generate revenue for Insead?
What are the gateways for the inflow
and outflow of revenue for Insead’s virtual campus?
The virtual campus is one solution
amongst many that we propose to
clients and program directors when
designing a pedagogical experience, if
appropriate. It is factored into our
revenue model on the basis of project
management and faculty time, as
many of our other components. It also
serves to raise awareness by keeping
INSEAD on the digital map as one of
the most innovative business schools
in the world! Our virtual campus is a
low-cost solution with high impact!
How do you compare the
environment of a virtual campus with
that of a physical calssroom for both
the faculty and the participants?
The Second Life environment
requires an initial time investment for
users to create an account, adjust
their avatar and get used to moving
about, but once this is done, it is fully
immersive and very engaging!
Communication can be on three
levels, by voice, text chat and IM, so
participants usually enjoy the whole
experience of adopting a persona and
interacting with each other in a
physical 3D environment. There is a
virtual bar and many open spaces,
where participants can meet up
before or after the class session to
network, just like in real life!
For faculty, the challenge is to manage
the interaction without seeing real
faces and to minimize the initial
distractions when participants are
flying around the classroom!
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